INDEX

INSTALLATION GUIDE

This product is a Blender Add-On, so the first step is to install it.

Download files:

  • Procedural_CrowdsPro_Assets_v1.0.0.zip
  • Procedural Crowds Pro v1.0.0.zip
  • CustomModels.zip (You only will need this one if you want to add your own models, tutorial here)

The add-on file is "Procedural Crowds Pro v1.0.0.zip", so go to Blender and go to Edit > Preferences > Add-ons > Install…

After this, enable the add-on.

At the bottom, you will see two preferences to configure. "External Image Editor" should be left empty. Unzip the file "Procedural_CrowdsPro_Assets_v1.0.0.zip". This folder contains the necessary assets for the add-on to work. In the "Select Assets Folder" option, select that folder."

Method for assigning animation:

  • Sequentially: Add the first animation from the .blend file to the first model, the second animation to the second model.... If there are more models than animations, they are simply assigned starting again from the first animation.
  • Randomly: Animations are randomly assigned to each model.

We recommend using the sequential mode, ensuring that each animation is repeated the same number of times as the others.

HOW TO USE

After installing it, you'll be able to see the add-on by accessing the N-Panel. Procedural Crowds Pro has four different tabs:

PROCEDURAL CROWDS PRO

In this tab you will find the different types of crowds offered by the add-on

After choosing the type of crowd, you have to select the pack of models that you are going to use, the subcategory, and the animation that the models will have.

Procedural Crowds Pro offers the Casual Humans pack which contains more than 40 models, and the subcategories by gender "Women", "Men" and "Mix". It also has several animation packs for each situation. Once we select the type of crowd and the desired models, subcategory and animation, we press the "Add Crowd" button.

CROWD SETTINGS

These settings will only appear when you have a crowd selected.

The parameters are divided into subcategories that you can expand. Both the subcategories and their contents will change depending on the crowd type. You can view a brief description of each subcategory by clicking the help icon on the right.

Let's take a look at the most important parameters.

UPDATE CROWD COUNT BUTTON:

You will find this button in all crowd types (except in "On Vertices" as it is not necessary). It is usually located in the "Crowds" section under the parameters that determine the number of people (Yellow box). Use it every time you change those parameters.

ADVANCED SUBCATEGORY:

These parameters are only shown when you enter edit mode, as we use the vertices that instantiate each model. When you are in edit mode, remember to change the selection mode to Vertices to be able to see them.

  • Randomize Selected Models: This button will change the model of each selected vertex to a random one, either one or several vertices.
  • Choose Model: If you want a specific model to appear in a vertex, select it and then choose one of the models from the drop-down menu.
  • Rotation parameters: This setting rotates on each axis all the models of the selected vertices.

INDIVIDUAL HUMANS

Use this tab when you want to add individual models to your scene, you can select the pack you want and the subcategory from the drop-down menus. You can also see the HIGH/LOW buttons that will determine if the imported model contains a higher or lower number of polygons, choose the one you want according to your needs.

Clicking on the image you will see a thumbnail of each model, once chosen, click "Add Human" to import the model into the scene.

Finally, with the model selected, choose one of the available animations and click on "Add Animation to selected".

If you have several models and you want to copy the animation of one of them, select all the models, selecting the last one containing the animation you want to copy. Then click on "Apply action to selected" and all models will have that animation.

HELP

In this tab you can find links to our Youtube tutorial, to this documentation, to our Discord channel and to our BlenderMarket page so you can contact us if you have any questions.

ADD CUSTOM MODELS

BLENDER FILE

To create your own animated models and add them to Procedural Crowds Pro you must create a Blender project containing all the models. These models must be in A pose or T pose, the animations are applied when importing the crowd. Make sure that the animations that we will later store in a different project work correctly with all the models.

EACH MODEL MUST COMPLY WITH THE FOLLOWING:
  • Be oriented to the -Y coordinates.
  • Scale and rotation of model and armature must be applied.
  • The mesh must be related to its corresponding armature.
  • Models and armatures must be contained in collections as follows:
  • Each model must have only one mesh, if your model consists of several parts, you can join them all using Ctrl+J.

On the other hand, we have to create as many Blender files as types of animations we need. In this case we have to store all the animations we need in the Blender file, it is not necessary to associate each one to an armature, they simply have to be stored in the .blend file.

We will save the file, in this case Audience.blend, the file name will be used in the drop-down menu that shows all the animations

ASSET FOLDER ORGANIZATION

Finally, we have to organize the .blend files of both models and animations in folders inside the assets folder.

In the product download files you can find the file CUSTOM_MODELS_FILES.zip, unzip it and you will find the folder YOUR_PACK_NAME, which contains the subfolders and Blender files needed to create your custom packs.

The organization is as follows:

Inside the Crowd-Models folder we will create a new folder with the name we want, for example "Zombies", this name is the one that will be displayed in the drop-down menu.

We create two subfolders named "Animations" and "SubCategories". In the first one we will copy the files containing the animations. In "SubCategories" we will create a folder for each subcategory, this folder will contain our file with the models, the name has to be "models.blend".

Additionally, we can create a .txt file whose name will be displayed to better define the subcategory, in our case we have created one called "Gender.txt" in the case of Casual Humans, since they are divided into "Women", "Men" and "Mix".

That's it, by following these steps you will be able to use your customized models whenever you want in Procedural Pro. If you need it we also have a video tutorial where we explain these same steps.

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CONTACT

Got a project? Let's talk!

contact@difffuse.studio